Account Details | |
---|---|
SteamID64 | 76561198029086781 |
SteamID3 | [U:1:68821053] |
SteamID32 | STEAM_0:1:34410526 |
Country | Finland |
Signed Up | April 19, 2015 |
Last Posted | May 30, 2024 at 9:16 AM |
Posts | 69 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
catwifhttps://cdn.discordapp.com/attachments/1092271890669764720/1221657656687726623/image.png?ex=6613605a&is=6600eb5a&hm=0e013dc6113cedd488dd0354a16de65795188ce0a62d5e15904ce84a0be87ef8&
the yposition for the thing i circled cannot be changed for some reason, but everything else such as its size can be changed by editing the following. it just doesnt work for ypos. somebody help :(
"DeathPanel" { "ControlName" "ImagePanel" "fieldName" "DeathPanel" "xpos" "cs-0.5" "ypos" "0" "zpos" "0" "wide" "f0" "tall" "26" "visible" "1" "enabled" "1" "image" "../HUD/comp_player_status" "scaleImage" "1" "proportionaltoparent" "1" }
kittyAlchemistI cannot adjust the "DeathPanel" or "SkullPanel" to move the 5 additional units down.
You'll need to edit your hudanimations file in the scripts folder. Add a new event like so:
event TeamStatus_PlayerDead
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}
event TeamStatus_PlayerAlive
{
Animate DeathPanel ypos 0 Accel 0 0.2
Animate SkullPanel ypos 0 Accel 0 0.2
Animate respawntime ypos 0 Accel 0 0.2
}
And then just change the ypos values
NUTSworks, thank you! However, the uber percentage value gets cut off at the top a little bit by changing the font @targetdatalabel. is there a workaround?
Play around with the ypos and tall values and see if that works
NUTSincrease the size of the healers health and uber percentage
These are in spectatorguihealth.res and targetid.res respectively in the resource/ui folder. You can increase the size of the health number by changing the font of PlayerStatusHealthValue (and PlayerStatusHealthValueShadow) to a bigger one. Uber percentage is called TargetDataLabel in targetid.res.
NUTSremove the name of the healer and the name of the current medi gun
You can either change the font of TargetDataLabel to be a numbers only font (like in Grape-M0rehud) or you can edit chat_english.txt in your hud's resource folder, look for "TF_playerid_mediccharge_wpn" and remove the "(%s2)" part. If your hud doesn't have that file you can just create it yourself and then paste this into it:
"lang"
{
"Language" "English"
"Tokens"
{
"TF_playerid_mediccharge_wpn" "Über: %s1%"
}
}
junnu made a crosshair pack which includes multiple versions of the default crosshair, see if any of them looks better: xhairpack
also consider using this thread in the future: https://www.teamfortress.tv/45899/wut-hud-crosshair-cfg-thread
Bandai Namco[Theanimestyle667YT : gg no misses
Matez : but you missed a lot
Bandai Namco[Theanimestyle667YT : I'm playing sniper so I just need to stand and aim
Looks like an Audio-Technica ATH-AD700
sabadinianyone got this hud dl?
Looks like arekkhud with the bold font, just dl it and navigate to the resource/ui folder and replace the normal files with the _BOLD variants.
*DEAD* Stupid cat : help
*DEAD* Stupid cat : i am need tost
godedoes any1 have a version of broesel without the minus in the damage numbers
If no one has it you can create it yourself quite easily with a few minutes of work, just take the minusless font from Grape M0rehud and add it yourself.
edit: I just made it myself: https://www.dropbox.com/s/qkrsmrka8gb8oyv/Broesel-Hud-master.zip?dl=0
This Broesel already has a numbers only font but it's the new surface font with the numbers being the same size so I still added the old minusless one from Grape's M0rehud. You can find them in the fonts.res file, just choose the one you want and edit it in to the huddamageaccount.res in resource/ui.
very quick edit to the peachhud health cross
also ported foster's scoreboard to peachhud, forgot to post it so here's an old pic
maxzty, but what font would it be and where would i define it?
If you look at the "killfeed" label in clientscheme.res you will see that the font is called Surface-Medium. Scroll down to the very bottom of the file to the section "custom font files". In there you should find Surface-Medium being defined. Copy these into your own clientscheme.res (change the order number of the definition if need be) and then copy the font file over as well. Make sure the definition points to the file in case your hud has a different folder structure for fonts, e.g resource/scheme/fonts instead of just resource/fonts.