Seinfeldalso the elo system is a terroism super plague on pugs, even for the captain pugs. people care about that gay little number too much and it creates this insulated ecosystem where everyone is trying to pick the best pug possible so they can gain elo when in reality i think a lot of invite players need to seriously wake up to the fact that this game (comparatively to most games that exist) is like, STARVING for players. we already had a thread from an invite player complaining about how there's no medics, but then all the replies were about how insufferable it is to play with invite players as a medic player if you're not meeting their expectations and how the tryhard elo-desiring environment creates this atmosphere that makes you never wanna add up for medic again. invite players need to take a note out of the FGCs book. pick new players! who cares if you lose the pug, get some random on scout and teach them to play! allow them to fail, let them learn. it'd be easier to do this if there were no elo
I am going to be super honest with you, people don't pick based off elo in those pugs and lowkey never have, they pick based on whose most likely to make them win. I understand you might want newer players to play but they end up getting rolled by the massive amounts of new information and it ends up not being conducive to learning. Putting newcomer-im players in these pugs would just make everyone's experience worse. I don't think captain pugs should at all be used to coddle newer players since that isn't what they are meant for.