I don't think you can isolate one specific difference. On average the average player will be a little better at everything. It doesn't make sense that the progression of DM suddenly stops at IM.
Lord_Maximus_Willhammer
Account Details | |
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SteamID64 | 76561198032472655 |
SteamID3 | [U:1:72206927] |
SteamID32 | STEAM_0:1:36103463 |
Country | Denmark |
Signed Up | May 20, 2014 |
Last Posted | January 29, 2023 at 6:22 AM |
Posts | 94 (0 per day) |
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Windows Sensitivity | |
Raw Input | |
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Hardware Peripherals | |
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Mouse | Razer Deathadder Elite |
Keyboard | Ducky One 2 TKL Cherry MX Browns |
Mousepad | Steelseries Qck+ |
Headphones | Logitech Pro X |
Monitor | LG 27GL850 |
#47
ban direct hit from dm
in
TF2 General Discussion
The most popular EU DM server has that setting and I personally still prefer the one that gives you half your hp back for killing someone, but nothing otherwise. As rewarding it is to get health back for doing 180 dmg to a soldier and getting the kill taken in front of you it's really annoying to fight a scout that suddenly gets healed to full since he damaged a soldier a while prior. Obviously personal preference, but I prefer just getting hp for kills.
posted about 8 years ago
#61
b4nny likely stream matchmaking tonight
in
TF2 General Discussion
They're gonna need to optimize the game more if they're gonna limit the graphics customization.
posted about 8 years ago
#49
b4nny likely stream matchmaking tonight
in
TF2 General Discussion
Doesn't sound like Valve will allow you to turn off your viewmodels. Wouldn't be a fan of that.
posted about 8 years ago