Reduce the round timer from 10 minutes to 5 minutes, new mid begins if no-one caps. Eventually someone will wipe on mid, and there will be double the opportunity for those "let's just try something because they don't have enough time to roll us back to our last anyway"-pushes. I think 5 minutes to make a successful last push is ample time, especially for a tiebreaker round; it's not supposed to be just as fair as normal play, it's supposed to break the tie.
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SteamID64 | 76561197960734408 |
SteamID3 | [U:1:468680] |
SteamID32 | STEAM_0:0:234340 |
Country | Netherlands |
Signed Up | April 11, 2014 |
Last Posted | April 25, 2024 at 8:06 AM |
Posts | 355 (0.1 per day) |
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Embed your links, people.
I think moving UT4's dev team over to Fortnite was a courageous and inspired decision, made by a team of inventive and forward-thinking leaders who are motivated only by the alabaster allure of creating the most intriguing games for passionate players to enjoy and explore the endless strategic and tactical depths of.
https://thumbs.gfycat.com/ClearImpureAmmonite-size_restricted.gif
Yeah, yeah, Sunshine not in ETF2L and all that. But the real question is how many more times do EU teams need to get pounded into the centre of the earth by Froyo on Viaduct before they will finally start banning it? They're starting to become like a girl who keeps getting back together with a guy who beats her... I JUST KNOW WE CAN MAKE IT WORK THIS TIME, I CAN FIX HIM!
For any game where input lag is paramount, it remains to be seen how well it will work, but I will for once simply be hopeful instead of cynical. I'm curious to see whether it will help to have a high core count CPU and/or SMT when running this.
Thanks for your time Cornpop, sounds like a well-timed and healthy decision.
He may have made an astronomic amount of high quality reviews of/looks at video games which were actually helpful in trying to decide if you wanted to buy a game, but what I'll always remember are the videos where he'd call out bad practices from the gaming industry, dumb cultural things in the gaming community or go in-depth/have a discussion on all things related to gaming. It will be very difficult to replace what he brought to gamers, because not many people are able to be that objective(and pointing out their own subjectivity like he always tried to do) or offer as many perspectives as he tried to.
As Phoenix21 said, considering how they pulled all of their staff from UT4(and Paragon) to work on Fornite and essentially left both of those games to die in favour of the latter, you'd be sorely disappointed. You're basically just looking at what effect a cash cow has on a games studio, which isn't realistic for every game they put out. And who's to say that in three years time when the barf royale craze inevitably dies down, the same won't happen to Fortnite? Don't forget that TF2 is over a decade old; Fornite is under a year old.
Whoever made this happen(on April 1st of all days), you are a god among men. The Twitch VOD at the time was muted or corrupted or something and I never actually got to ride this wild rollercoaster.
Excellent choice of music and you used it well to boot.
SnackI was literally sat down eating cereal and a sharp pain started to rise in my chest
Maybe you shouldn't have had that Snack.
Would you rather have 1:10000 matches cut short or the matches that have dead time cut significantly? You have to realise that for this to matter, both teams have to get at least five rounds; that's three minutes per round on average. What are the odds of that happening between two top-level, equally skilled teams? In fact, I'd be amazed if anyone could point out a single LAN match between top teams on European rules that ended at 5-5 or with the team that hit 5 first losing outright in normal time. Think of it: probably the craziest comeback ever on European rules was TCM vs Immunity, but Immunity would never have hit the winlimit if it was played on Rewind II rules. TCM would still have won, nothing would have changed. I don't understand where you guys are conjuring up all these hypothetically ruined legendary matches from, because statistically they are either literally non-existent or virtually non-existent.
obliqueThis is the first time since i46 that the grand final of an international lan has been between two American teams
It's also going to be the first time since i52 that the grand finals of an international LAN were a depressing roll. Except this time the UBF and LBF were depressing as well.