mastercoms
Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted May 7, 2024 at 8:36 PM
Posts 1534 (0.6 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 100 101 102 103
#9 mastercomfig - fps/customization config in Customization
_KermitI used the config for a day or so and after like 2 hours (?) my game started to seize up and teh RAM usage was just over 1GB. Had to restart my game, would that have been a delayed effect of cl_threaded_client_leaf_system 1 or because of the changes you've made to memory settings in the cfg?

That's strange. When did you last try my config and what do you mean by seize up?

High RAM usage is fine, though. It means the game is caching more assets for less stuttering and shorter load times.

It's just the memory settings in the cfg, as you said, though the only side effect should be high memory usage, not any performance issues.

ZeRo5Is there any reason phong is disabled while bumpmaps and specular are untouched? Does mat_phong 0 give more of an fps boost than mat_bumpmap 0?

As said in the bottom of my post with a note, I haven't gone through all of the mat CVars. I just haven't investigated bumpmap and specular and that's why they're not in the config. I don't know if they're good or bad yet. Sorry if my statement about "popular/most important CVars" was confusing. I'll change the wording to be less so.

posted about 6 years ago
#5 mastercomfig - fps/customization config in Customization
Comanglia
// These settings will boost your performance on a 4 core CPU
// loop through the leaf asynchronously
cl_threaded_client_leaf_system 1

Have you play tested with this enabled, it's been awhile since I've tried but in the past it caused crashes usually within a few minutes.

I found that the culprit for crashes was actually r_queued_decals 1 (at least in my case and one of my friend's), which should be turned off anyway with low decal counts.

Also, cl_threaded_client_leaf_system isn't actually used by default in the base Source 2013 engine, though I've left it in the config in the event that TF2's engine uses it (through extension of the base engine, or lack of an update for that system).

VulcanAny benchmarks against pre existing configs?

I haven't personally done any benchmarks, mostly because I use Linux and it won't be an accurate representation of performance since most configs don't have Linux specific CVars, and ToGL (which is what Valve uses to convert DirectX to OpenGL) messes up performance statistics.

I'd love if someone could make their own benchmarks at this point.

posted about 6 years ago
#1 mastercomfig - fps/customization config in Customization

https://comfig.app/img/mastercomfig_banner.png

mastercomfig

a modern customization framework

posted about 6 years ago
1 ⋅⋅ 100 101 102 103