https://clips.twitch.tv/PunchyHelpfulAdminWholeWheat-22wi3Dm826c9jW-3
Account Details | |
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SteamID64 | 76561198093829623 |
SteamID3 | [U:1:133563895] |
SteamID32 | STEAM_0:1:66781947 |
Country | Canada |
Signed Up | May 17, 2015 |
Last Posted | June 1, 2024 at 7:07 PM |
Posts | 2545 (0.8 per day) |
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In-game Sensitivity | 3.25 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
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800, 6.3 inches/360 |
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1920x1080 |
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240Hz |
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Mouse | Glorious Model D |
Keyboard | Durgod Taurus K320, silent reds |
Mousepad | Vaxee PA Black |
Headphones | Audio-technica ATH-AD500X |
Monitor | Dell Alienware 25 Gaming Monitor-AW2518H |
vouch for plurb
delete_my_accountspeaking of EvilDaedalus, have you guys seen his 2 part scout guide videos made back in 2008? he also made a pyro and spy guide as well.
this reminds me of pandapoops' guides to play soldier from 2009 and the frags blew my mind when first saw them in 2013
https://www.youtube.com/watch?v=ZI29xEnfTzI&ab_channel=PandaPooPs
https://www.youtube.com/watch?v=vYC0zYUUB_A&ab_channel=PandaPooPs
https://www.youtube.com/watch?v=bhG9AP4oZKE&ab_channel=PandaPooPs
you know these videos are OLD when he says that gunboats arent a viable alternative to the shotgun
this team is in fyg's hands now. i will edit it for her if she chooses to keep making something. reach out to her on discord at fyjj#0666
wonderoflanother facet of europeon inferiority is the gameplay, if i only saw stalemates i would've never touched the competitive side, especially while its full of people who insist thats how the game should be played
while i think this remark is out of left field in regards to initiatives to draw in new players, it is definitely true. the fact that a top 2 team in europe can have full uber ad and a demo pick holding process last in LAN grand finals and still choose to continue stalemating on last, risking a round reset where you get wiped on mid and lose the round in one minute instead of pushing into 2nd is fucking embarrassing man. if it's not fun to watch how can you expect new players to think it will be fun to play?
JwI think trying to market to the "casual community" is basically useless because casual players as a whole will never be competitive-type players.
i think this is a non-issue because by marketing to the casual players only the ones who have an interest in 6s will try it out and if they dont like it then they wont keep playing it. ever since sigafoo stepped down it feels as though there has been a lot less of a forcing of the idea that NR 6s is the ideal way that 6s should be. new players will be playing in Newcomer and Amateur. if they are not "competitive-type players" they will never grow past that level, and thus wont have an impact on how the majority of players (IM, Main, Advanced, Invite) experience the game.
Marketing to casual players doesn't have to mean "omg come play 6s and build a sentry gun and teleporter on the enemy's 2nd point and also run full time banner soldier, a heavy and a sniper!" All marketing to casual players needs to be is "hey come try 6s! we have friendly experienced players who will help you learn how to play and hopefully you have fun!" I think current RGL administration understands this fact and will act appropriately.
At the end of the day, TF2 is supposed to be FUN. we play competitively for FUN. casual players play casually for FUN. and maybe casual players can play some low-level 6s for FUN as well. the more who play 6s (if even not necessarily to improve and try their absolute hardest), the better, imo.
Cardinal was another beast
Brimstonewe'll see you in 2025 when it's doa.
half jokes aside this isnt day 1 by far, and also how close to the mark is the idea that this announcement was a "o shit u guys see that tf2c thread we gotta grab the market share first make a post ASAP"
Day 1 as in Day 1 of the RGL Advent Calendar (announced before the TF2C thread)
tonybKobe1920, artist, caps
let them cook for another year at least so they can get nice full videos
alex ovechkin hat trick for 800 goals. unreal.
bump : ) invite again pls idc too much about placement i just wanna keep improving
Brimstonehttps://clips.twitch.tv/BetterObeseSmoothieThisIsSparta-qaY6OcRCRGGiphMD
he definitely practiced this one in the shower this morning
My idea for fixing 5cp in competitive 6s
I actually have an idea of how to remove dead time completely (aka. the time left of a 5cp game after one team is 4-0 up like 3 minutes left or something of the sort). make the amount of rounds required to win one more than the current highest scoring team after 30 minute timer runs out and no team has hit 5 rounds
BASIC RULES:
EXAMPLE 1: winning 5 rounds before the 30 minute timer ends the game instantly.
Example 2 : if a team is up 3-2 after 30 minutes elapse, the NEW maximum rounds to win is now 4, instead of 5, and the time limit is removed. The team with 3 rounds is now incentivized to win another round and close out the match, and the team with 2 rounds is encouraged to comeback and win the match.
Now imagine the following: you are on a team full of crybabies whose mental's shatter after they lose two rounds. under this system there will always be time to regroup the mental and swing the momentum in the other direction and have an intense match. yes its possible that you are on a team of players who still give up instantly HOWEVER this still gives a reason for these players to keep fighting, since there is no threat of a timer running down and making winning truly impossible
This will fix two things, it will decentivize stalematey gameplay from winning teams, who can no longer rely on the timer to win the match for them. And it also removes the time pressure from the losing teams, which may cause them to play sloppily in an attempt to gain back their ground as fast as possible.
Now this is just something that popped into my head as I was having breakfast but as we (RGL) are going to be in abit of a 6s drought for the next couple of months I suggest a little to text how this (with modifications) would work and if it's even possible to creat a server config for these rules.
Any suggestions on how to build on to this system are appreciated.