Jw
Account Details
SteamID64 76561198190170075
SteamID3 [U:1:229904347]
SteamID32 STEAM_0:1:114952173
Country United States
Signed Up January 19, 2020
Last Posted May 13, 2024 at 2:16 AM
Posts 176 (0.1 per day)
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Refresh Rate
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Hardware Peripherals
Mouse Gwolves Hati HTM
Keyboard Corsair Strafe
Mousepad Aqua Control II
Headphones HyperX Cloud Core
Monitor MSI Optix G241
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#13 cp_proworks (rework of metalworks) in Map Discussion

ok i like this map a lot. here are some suggestions

your head clips through the top of these doorways when jumping/double jumping
https://cdn.discordapp.com/attachments/896967457737171025/1035203038064943214/unknown.png
https://cdn.discordapp.com/attachments/896967457737171025/1035203617206050876/unknown.png

this shutter opens kind of slow, scout hits the shutter when jumping through it
https://media.discordapp.net/attachments/896967457737171025/1035204608773070879/unknown.png

this new sightline is pretty good, maybe a window should be added so the team pushing out of last can see if there's a sniper there
https://media.discordapp.net/attachments/896967457737171025/1035203276112658473/unknown.png
https://media.discordapp.net/attachments/896967457737171025/1035206114838589531/map1.png

some pillars down here might be cool
https://media.discordapp.net/attachments/896967457737171025/1035206479902408745/map2.png

dogb's spiral staircase idea is cool too

posted about a year ago
#7 cp_proworks (rework of metalworks) in Map Discussion

since you're making bigger changes, just call it cp_metalworks_2

posted about a year ago
#21 TF2 player vocabulary in TF2 General Discussion

"Not that which goeth into the mouth defileth a man: but what cometh out of the mouth, this defileth a man." (Matthew 15:11)

"But I say to you, that whosoever is angry with his brother, shall be in danger of the judgment. And whosoever shall say to his brother, Raca, shall be in danger of the council. And whosoever shall say, Thou Fool, shall be in danger of hell fire." (Matthew 5:22)

posted about a year ago
#16 tf2 look comp players alikes in TF2 General Discussion

tripbwai looks like raphael
https://upload.wikimedia.org/wikipedia/commons/thumb/d/dc/Raphael_-_Portrait_of_a_Young_Man.jpg/800px-Raphael_-_Portrait_of_a_Young_Man.jpg

posted about a year ago
#29 stock market crash? in Off Topic
cayorneJwhttps://cdn.mises.org/tms1_11.jpg
https://cdn.mises.org/recessions.jpg
thanks man i get it now

i edited my post

posted about a year ago
#26 stock market crash? in Off Topic

https://cdn.mises.org/tms1_11.jpg

https://cdn.mises.org/recessions.jpg

article that explains what these graphs mean:
https://mises.org/wire/latest-recession-signal-money-supply-growth-plummeted-three-year-low-august

a relevant article with no graphs:
https://mises.org/library/recession-explained

relevant video:
https://www.corbettreport.com/federalreserve/

posted about a year ago
#20 What is the best soup in Off Topic

my grandmother used to make cream of asparagus soup for me that i liked
i guess ramen counts as a soup too
i also think cold soups like gazpacho could be good but i've never had anything authentic before

posted about a year ago
#55 jw lft in Recruitment (looking for team)

bump for s10, new pc is all set up and ready to go

posted about a year ago
#11 Biggest clips of all time? [demo/suggestion-call] in Videos

that 1 minute round clockwork had where he did over 1000 damage and literally didn't miss. if that counts as a "clip"

posted about a year ago
#27 See your medic's uber% on hud in Customization

any way to see how many stickybombs my demo has loaded?

posted about a year ago
#1 fencing in TF2 General Discussion

did some fencing for the first time today, and kept connectin things to tf2:
-going for center control at the start
-back and forth movements with one attacker and one defender
-recovering after your failed attack
-getting attacked because your attack failed
-baiting the opponent in by playing passively
etc

any fencers?

posted about a year ago
#8 nazara lft soldier in Recruitment (looking for team)

skilled

posted about a year ago
#6 if this is you, add me. in TF2 General Discussion

"No temptation has overtaken you that is not common to man. God is faithful, and he will not let you be tempted beyond your ability, but with the temptation he will also provide the way of escape, that you may be able to endure it." (1 Corinthians 10:13)

posted about a year ago
#18 Changing the meta in Off Topic

I know people already know this in general, but there are a few concrete reasons why shields are bad/unnecessary:

TF2 is a movement shooter, where knowing how to dodge damage is rewarded by taking less damage. You can already "have a shield" by being good at dodging; scout in particular will always be able to fulfill the "role" of a heavy because it is a class designed around dodging. You don't need a "tank" in the game, since TF2 is not an RPG. Scout can be a tank by being hard to hit, while soldier, through vertical pressure, and demo, through range pressure, can also fulfill the role of a tank by drawing attention and spam away from the rest of the team.

In terms of game design, asking for a shield is like asking for an item that allows soldier to teleport to the skybox. Not only are "shields" already in the game via TF2's movement mechanics, but you'd be replacing an already existing mechanic with a lower-mechanically-oriented alternative, which essentially turns TF2 into a card game or RPG. Powerful things, like being able to get to the skybox as a soldier, or reducing damage (through dodging) on any class, were designed purposefully to be difficult and have a high mechanical skill-ceiling. When you create a less mechanically-oriented item that fulfills the same role as something that could be achieved through FPS mechanics, you are quite literally taking the quality that makes TF2 an FPS out of the game by replacing TF2's emphasis on mechanical skill with a damage multiplier equation. If heavy had a shield, a literal controller player using the shield could have as much impact as any invite player using the shield. No amount of skill would change the fact that the shield reduces x% of damage, in the same way that no amount of skill changes the fact that it's harder to miss than to stay on target with Winston, as clockwork pointed out when he described why Overwatch is not an FPS. Might as well add skill trees and spells at that point.

The notable exception* to the rules I've outlined here is uber. I remember clockwork saying that uber is the "most powerful ult in any game ever," and saying half-seriously that TF2 would be better without ubercharge, but that it's so engrained in the game that we'd never ban it. The reason the devs decided to break the rules of mechanical FPS games and add ubercharge, which is the closest TF2 gets to a card-playing game (we even count cycle lol), was in large part to encourage people to play medic. I think many people dislike playing med in general because, as FPS players, it makes sense that they would prefer classes that are more mechanically-oriented in terms of aim. I can still understand clockwork's point; in comp, where there's no shortage of medics, we might not exactly need something like ubercharge "encouraging" the use of medic. Besides it being hard to imagine what 6s would be like without leapfrogging, I ultimately think TF2 is better with uber as opposed to no uber though, since it does add an extra layer of positional complexity to the game, punishes mistakes on medic (and on all classes in 6s) even more, and does encourage medic play in casual in the way Valve intended when designing the class like 20 years ago. But by adding a shield, what exactly are you encouraging? You are encouraging the player to avoid damage not by using their class's unique movement capabilities, but by sitting in place behind the slowest character in the game. There isn't even a scout meta to kill right now. Soldiers decide games as long as there isn't some hardcarry in the server.

*The other exception worth mentioning is the soldier banners. What I've stated here also applies to them, and is part of the reason why I believe banners have not at all reached their full potential, and will be used a lot in the future. At least the banners' reduction in mechanical skill necessary to achieve greater damage given/less damage taken requires a large time investment, similar to ubercharge, which balances them as weapons.

IF YOU DIDN'T READ: movement > shields

posted about a year ago
#22 baseball in Off Topic

staged thread

posted about a year ago
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