Don't know if its just me (Skill issue) about 2-3 months ago the switch from whatever provider it was to this just has been so bad for me. Depending on the location of the server, if they are Chicago servers I typically get 40-50 ping on most other servers and now I get 60-70 after this change. And on top of that as of yesterday I keep lagging out. My upload just drops while playing TF2 and I've only had that happen to me during these pugs which is a could just be wild coincidence.
JuustinDon't know what's going on, but we definitely need some transparency right now.
We went from 4+ servers, to 2 servers, and then back to only using 1 server? Causing a 'little battle' between the 6s and HL puggers on who can own the server (you can guess who won).
No response at this time in the RGL beta discussion on its discord. Assumption right now is that the servers are down for maintenance because a recent connectivity issue? (specifically for HL)
Been across the country for the weekend, so I have been unable to maintain the servers. All 4 should be operational now.
ArieJuustinWe went from 4+ servers, to 2 servers, and then back to only using 1 server?
Meanwhile at TF2Center, TF2Pugs and TF2Pickup......
We actually originally going to use the serveme API for integration. However, we discovered that either my API key or IP must've been specifically blacklisted. Other RGL devs' keys seemed to work, but we felt being able to directly handle the servers to insert our custom configs and plugins, along with not needing to add another failure point of interacting with another service, was a better decision. If we were able to 1. access to API, and 2. upload custom plugins, then we'd gladly explore using it.
We went from 4+ servers, to 2 servers, and then back to only using 1 server? Causing a 'little battle' between the 6s and HL puggers on who can own the server (you can guess who won).
No response at this time in the RGL beta discussion on its discord. Assumption right now is that the servers are down for maintenance because a recent connectivity issue? (specifically for HL)[/quote]
Been across the country for the weekend, so I have been unable to maintain the servers. All 4 should be operational now.
[quote=Arie][quote=Juustin]We went from 4+ servers, to 2 servers, and then back to only using 1 server?[/quote]
[url=https://github.com/Arie/serveme?tab=readme-ov-file#api]Meanwhile at TF2Center, TF2Pugs and TF2Pickup......[/url][/quote]
We actually originally going to use the serveme API for integration. However, we discovered that either my API key or IP must've been specifically blacklisted. Other RGL devs' keys seemed to work, but we felt being able to directly handle the servers to insert our custom configs and plugins, along with not needing to add another failure point of interacting with another service, was a better decision. If we were able to 1. access to API, and 2. upload custom plugins, then we'd gladly explore using it.
DolphInN...but we felt being able to directly handle the servers to insert our custom configs and plugins...
[...]
If we were able to 1. access to API, and 2. upload custom plugins, then we'd gladly explore using it.
This API is now a decade old and TF2Center has been running pugs without extra requirements. You can have a TF2Center game on a stock TF2 server as long as it has the map you're trying to play.
The other services don't require custom plugins, but even so, the previous incarnation of RGL pugs had a working serveme.tf API integration and their own custom plugin installed on all na.serveme.tf servers for stuff like team and nickname management.
...but we felt being able to directly handle the servers to insert our custom configs and plugins...
[...]
If we were able to 1. access to API, and 2. upload custom plugins, then we'd gladly explore using it.[/quote]
This API is now a decade old and TF2Center has been running pugs without extra requirements. You can have a TF2Center game on a stock TF2 server as long as it has the map you're trying to play.
The other services don't require custom plugins, but even so, the previous incarnation of RGL pugs had a working serveme.tf API integration and their own custom plugin installed on all na.serveme.tf servers for stuff like team and nickname management.
ArieDolphInN...but we felt being able to directly handle the servers to insert our custom configs and plugins...
[...]
If we were able to 1. access to API, and 2. upload custom plugins, then we'd gladly explore using it.
This API is now a decade old and TF2Center has been running pugs without extra requirements. You can have a TF2Center game on a stock TF2 server as long as it has the map you're trying to play.
The other services don't require custom plugins, but even so, the previous incarnation of RGL pugs had a working serveme.tf API integration and their own custom plugin installed on all na.serveme.tf servers for stuff like team and nickname management.
That still doesn't really address the problem of our API keys being blocked when we were starting from scratch. Even if we didn't want to start from scratch, the previous developers that were running under the RGL PUGs label are not allowing us access to any of their work to look at. So while I'm glad other pug sites are finding success using serveme, we are going to use what works in the first place for us and would allow us greater flexibility in the future.
...but we felt being able to directly handle the servers to insert our custom configs and plugins...
[...]
If we were able to 1. access to API, and 2. upload custom plugins, then we'd gladly explore using it.[/quote]
This API is now a decade old and TF2Center has been running pugs without extra requirements. You can have a TF2Center game on a stock TF2 server as long as it has the map you're trying to play.
The other services don't require custom plugins, but even so, the previous incarnation of RGL pugs had a working serveme.tf API integration and their own custom plugin installed on all na.serveme.tf servers for stuff like team and nickname management.[/quote]
That still doesn't really address the problem of our API keys being blocked when we were starting from scratch. Even if we didn't want to start from scratch, the previous developers that were running under the RGL PUGs label are not allowing us access to any of their work to look at. So while I'm glad other pug sites are finding success using serveme, we are going to use what works in the first place for us and would allow us greater flexibility in the future.
DolphInN...the problem of our API keys being blocked...
We don't have a feature that blocks API keys (we're fully open source, it doesn't exist), if you can see an API key in your serveme settings, you can use it. We do have a Discord, you could have contacted us like the other PUG sites and projects if you were having issues.
Having enough servers available for a PUG service (for $3/month for as many servers as you need I might add) is a solved problem in the EU, NA, SEA and AU regions. So seeing PUGs limited or unavailable on a new service due to lack of servers makes me sad.
We don't have a feature that blocks API keys (we're fully open source, it doesn't exist), if you can see an API key in your serveme settings, you can use it. We do have a Discord, you could have contacted us like the other PUG sites and projects if you were having issues.
Having enough servers available for a PUG service (for $3/month for as many servers as you need I might add) is a solved problem in the EU, NA, SEA and AU regions. So seeing PUGs limited or unavailable on a new service due to lack of servers makes me sad.
please dont tell me the only person developing a pug service in NA added an extra character to their API key or something, assumed that serveme.tf had some weird vendetta against them, and then wasted a bunch of time making an inferior service to give us less servers
DolphInNthe previous developers that were running under the RGL PUGs label are not allowing us access to any of their work to look at.
God I fucking love b4nny for that one :)
the previous developers that were running under the RGL PUGs label are not allowing us access to any of their work to look at.[/quote]
God I fucking love b4nny for that one :)
All this time and we still have shite.
Took this long to still have an inferior site to something that was already shite.
That's the reality.
Took this long to still have an inferior site to something that was already shite.
That's the reality.
crackbabydumpsterplease dont tell me the only person developing a pug service in NA added an extra character to their API key or something, assumed that serveme.tf had some weird vendetta against them, and then wasted a bunch of time making an inferior service to give us less servers
perhaps only having one volunteer guy trying to make a full stack web app is not ideal for efficiency.
i have a sneaking suspicion that there are many more silly bugs in the pug site's code, unfortunately nobody will ever know because rgl refuses to open source anything.
this isn't a knock on you dolphin, unless of course you're the one keeping the source code hostage for some reason, its a herculean effort to have made it this far, i just cant rationalize someone in your position refusing community help to this degree.
perhaps only having one volunteer guy trying to make a full stack web app is not ideal for efficiency.
i have a sneaking suspicion that there are many more silly bugs in the pug site's code, unfortunately nobody will ever know because rgl refuses to open source anything.
this isn't a knock on you dolphin, unless of course you're the one keeping the source code hostage for some reason, its a herculean effort to have made it this far, i just cant rationalize someone in your position refusing community help to this degree.
diemoschat needs to be a thing asap we have a full q of 12 players sitting in captains with no captain and i cannot tell these people we can just go to open q and play idk why people do this
Assuming the "weekly update" post is being written as we speak, but, holy shit we have CHAT NOW!!!!
Though... its a little inconspicuous 0_0. Mixed about it since its look more like one of those "PM" chat boxes.
Assuming the "weekly update" post is being written as we speak, but, holy shit we have CHAT NOW!!!!
Though... its a little inconspicuous 0_0. Mixed about it since its look more like one of those "PM" chat boxes.
https://imgur.com/HE3cJd6
https://imgur.com/a/NdI3Wy1
Suggestion for the map pool: there's a lot of instances where there's only one staple pug map (usually process) available to pick alongside all the rarely played maps (sultry, granary, villa etc.). I think people generally just want to pug on the more familiar maps, so perhaps it should be guaranteed there's at least two/three of them to choose from.
is this website usually only alive after scrims or is it just dead on this fine wednesday evening
Can we have some updates in the rule section regarding the automated bans when subbing yourself out?
because I got this recently:
https://i.imgur.com/2v1W02N.png
For my situation, the captain miss-clicked me, so in order to balance out the teams, I decided to sub myself out. Only to find out I got a 8-Day ban afterwards. What. The. F*ck.
I can understand the frustration of a player leaving a pug, especially if its an essential class (ex: med), but a week?
This is absurd, come on.
(IMO, it should just be 24 hours; anything higher should be set by an admin, assuming the player has been reported for constant baiting.)
Also, is there a "cool-down" regarding the offense (i.e. offenses are reset every month)?
- - - -
EDIT 1: Got unbanned, but still, my opinion stands
because I got this recently:
[img]https://i.imgur.com/2v1W02N.png[/img]
For my situation, the captain miss-clicked me, so in order to balance out the teams, I decided to sub myself out. Only to find out I got a 8-Day ban afterwards. What. The. F*ck.
I can understand the frustration of a player leaving a pug, especially if its an essential class (ex: med), but a week?
This is absurd, come on.
(IMO, it should just be 24 hours; anything higher should be set by an admin, assuming the player has been reported for constant baiting.)
Also, is there a "cool-down" regarding the offense (i.e. offenses are reset every month)?
- - - -
EDIT 1: Got unbanned, but still, my opinion stands
request: make it so channels stay open after pugs (they boot you after 10 mins or so) or add a public hangout channel people can join to talk between pugs (can restrict to only verified players to prevent mic spamming)
also when map voting is happening there should be a visual/audio cue counting down and the duration should be longer (15-30 seconds after the pug is picked or something), currently its totally unclear when the voting is active or when you can no longer
also when map voting is happening there should be a visual/audio cue counting down and the duration should be longer (15-30 seconds after the pug is picked or something), currently its totally unclear when the voting is active or when you can no longer
Haven't talked in a bit. Been cooking up this larger profile update.
Moving forward, we will be switching from smaller weekly updates to these larger and more fleshed-out updates to prepare for official release soon*!
NEW:
Chat:
- Chat has been added!
Lobby:
- Sort players by last division played (or equivalent division by elo)
-- You can update your last division played from your profile once a week
- Captains are highlighted upon captain button hover
- Players with a 5 win streak now have a burning name
Preferences:
- You can now rank maps to automatically vote for
Pug Info:
- Elo info added to history dropdown
- Logs are now displayed in history dropdown
- Captains are now indicated in rosters
Player Profile:
- Added competitive website profile links (e.g. rgl, steam, logs, demos, more, ugc)
- You can update your last division played from your profile once a week
- PUGs can now be sorted by role, format, and captain
- Trophies are visible for players with top 3 wins
- Win/loss and elo gain/loss is now graphed
- Global rankings are shown under number of PUGs and number of wins
FIXES:
- Link to player log now includes steam id selected
- Player cards should no longer sometimes show as blank "Player"
- Player avatars no longer squeeze with long usernames
- Shit ton of optimization stuff to reduce load time
- Fixed stv password being inaccurate when none is set
- Adjusted pug ban durations
- Player menus no longer appear in the wrong place
- Fixed some matches not updating player w/l records
- Other smol misc fixes
Moving forward, we will be switching from smaller weekly updates to these larger and more fleshed-out updates to prepare for official release soon*!
NEW:
Chat:
- Chat has been added!
Lobby:
- Sort players by last division played (or equivalent division by elo)
-- You can update your last division played from your profile once a week
- Captains are highlighted upon captain button hover
- Players with a 5 win streak now have a burning name
Preferences:
- You can now rank maps to automatically vote for
Pug Info:
- Elo info added to history dropdown
- Logs are now displayed in history dropdown
- Captains are now indicated in rosters
Player Profile:
- Added competitive website profile links (e.g. rgl, steam, logs, demos, more, ugc)
- You can update your last division played from your profile once a week
- PUGs can now be sorted by role, format, and captain
- Trophies are visible for players with top 3 wins
- Win/loss and elo gain/loss is now graphed
- Global rankings are shown under number of PUGs and number of wins
FIXES:
- Link to player log now includes steam id selected
- Player cards should no longer sometimes show as blank "Player"
- Player avatars no longer squeeze with long usernames
- Shit ton of optimization stuff to reduce load time
- Fixed stv password being inaccurate when none is set
- Adjusted pug ban durations
- Player menus no longer appear in the wrong place
- Fixed some matches not updating player w/l records
- Other smol misc fixes
thank you for your hard work on the update. my only suggestion would be that the chat is open by default like it was on pugchamp, I think right now in its minimized form it gets ignored by most people