-snowxobilewould love to hear why you think that so I can make less horrible changes in the future!
not a fan of long and narrow hallways, you've taken away the open spaces that players enjoy jumping around and fighting on in favor of cluttering the map with these. reminds me of 2fort.
i don't know if xobile is doing this to make harvest a competitive map, but in that case the mentioned changes might've been done to make the map more like product or other 6s-played koth maps, have separation between the fight area and spawn area. though i think due to the nature of harvest's layout it will never be a map playable in 6s without completely changing what makes it harvest in the first place